P007 → testimonials


“Working with Rob has always been swift and to the point, which I really like. We often get to the required type of music quickly, and after that I know he'll deliver! From ambient sci-fi audio in Residual to the "stays in your head" catchy dungeon tunes in Gauntlet of Power. Highly recommended!”

- Orangepixel (Residual, Gauntlet of Power III, Regulator City)



“Rob is a trusted partner for my business. And I place huge importance on those two words for today's fast paced working world in which I also need to pay attention to reputation and brand for my small, time and resource stretched business. Without exaggeration it would be hard to operate without counting on Rob's services and a few other trusted partners we have to extend the reach of our business. We have asked Rob to deliver on a range of briefs in the audio-visual space and he has always delivered, not only in a timely fashion, but with creativity and humour.”

- Dr. Steven MacGregor (www.dailyreset.me)



“Working with Rob (FRACTURES) on Flightpath was an exceptional experience. His ability to tune into our needs were outstanding. With just a few game screenshots, Rob composed music that perfectly matched our vision, enriching the gaming experience beyond our expectations. His work became a vital part of our game's atmosphere and many of our players commented on how good the soundtrack is. I highly recommend his services to anyone looking for top-notch musical composition.”

- Illogic Games (Flightpath)



“Having worked with Rob on several projects, I consider myself a happy client. He's fast and responsive, quick to adapt to requests and different musical styles, and provides a great output.”

- DascuMaru (Godbeast I & II, The Tower On The Borderland)



“I commissioned Rob to make a music track for me. He did a great job on creating a music track for my company's showreel. This can be seen at: https://vimeo.com/426195984. Thanks Rob!”

- Keith Myers, AV Immersive



"When working with many other freelance musicians, I think the hardest thing is to communicate with them about what you want to the music to feel like. But working with Rob on SkyChamp's music was a great experience . He was very supportive and understand my requests very quickly. Therefore getting the exact feeling I want is a very quick and efficient process.”

- Minh-Quan Ngo, spiritbomb.co (SkyChamp)



“Developing the soundscape of Knotmania wasn't an easy task: we didn't want our user(player) to just solely play with our knots and untie them, we wanted him to play and feel the knots and thus creating music. In our partnership with Rob the thing that really impressed us was the fact that he quickly grasped the concept and perfectly understood the style of our game. Thus the changes we had to request were few and even then were finely executed with a confident albeit unexpected approach. When one partners with a freelance there's always the concern that some old idea will be recycled to speed up the work. That wasn't our case with Rob, he created something completely original for us. Furthermore, he gave us a hand in the mixing process suggesting the right corrections. We look forward to work with him again on our future projects.”

- Loana Furcoi, 2think.it (Knotmania)




"During the development of Titan Rush, Rob got interested in the project and offered me his audio services. After taking a listen at his previous work, I knew right away that he would be the right person for the job. I enjoyed working with him, and I am very happy with the results. No game is complete without good audio, and Rob does an excellent job at it. The players love it too! If I need quality audio done in the future, I know right who to contact!"

- Guus Thissen (Titan Rush)



"For Starseed I was looking for a very specific style of music and SFX. Rob understood immediately and over-delivered on everything. Rob was always available and ended up contributing much more than audio to the project. I would recommend Rob in a heartbeat."

- Shane McCafferty (Starseed)



“I posted about Quantum Pilot on The Indie Game Forums. Fractures (Rob Fenn) saw my post and reached out to me, saying the game looked cool and offered their services to write music. I looked up their portfolio and listened to some great tracks for similar arcade / SHMUP genres and knew I found the right musician. Instead of just a game description, Fractures requested a gameplay demo to inspire their music. I sent them a 30 second clip and they responded by sending that video back with their track overlaid so I could see with no development effort what the music felt like in the game. Fractures was responsive to my inquiries and professional throughout. I highly recommend hiring them to make music for your next indie game! -- QP”

- Quantum Pilot, Quantum Productions



“The Wooga team found working with Fractures to be smooth and his work to be of high quality. Hope to work with him again soon!”

- Wooga (Elance feedback)



"When there is a combination of talent and reliability – there is peace of mind, and that is very rare thing. Fractures has been an incredible resource for Void Destroyer and has made music and sound design one of the easiest aspects of the challenging development process. With Fractures I know that my expectations will be exceeded, that assets delivered on schedule and that I have one less worry."

- Paul Zakrzewski, Iteration 11 (Void Destroyer I & II)



"Rob Fenn combines an outstanding musical talent and good understanding of sound in games with eagerness, efficiency, determination and attention to detail. He has excellent communication skills and a sense of humour, which make him easy and pleasant to work with. He is extremely capable and able to work with tight restrictions and deadlines. For Dédale, he made three amazing music tracks in a genre previously unknown to him within one week, which were complimented by both players and press on multiple occasions. All in all, highly recommended."

- Sergey Mohov (Dédale)