P003 → sound design


For this project, I created multiple layers of audio elements to achieve an adaptive futuristic engine sound asset in FMOD. 

Adaptive engine sound fmod experiment


Adaptive HORROR AMBIENCE fmod experiment


Using Dead Space playthrough for visuals and guide for the adaptive audio,  I created an ambient horror soundscape using FMOD with various ‘game parameters’ able to change the tone and feel of the ambience dependent on the player health and proximity to danger, to achieve a more immersive sense of horror for the player experience.  






Creature sound design for project ‘Ethereal’. A combination of real-world animal growls and noises were manipulated and edited using various tools to create this fantasy creature sound.

CREATURE SOUND DESIGN
EXAMPLE


HORROR SOUND DESIGN experiment




Short video as proof on concept testing some foley sounds created for MA Sound Design project.